PSP World

The GameFlavor Network

 

Review: Goldeneye 007

Goldeneye Icon.jpg

Ahh, Goldeneye. That word alone brings back memories of one of the greatest first-person shooters to hit the Nintendo 64 console and quite possibly one of the greatest first-person shooters of ALL TIME. An entire generation of gamers will remember the sheer enjoyment of playing split-screen multiplayer with old friends, huddled around the television. Now, it's been nearly 13 years since that revolutionary (and legendary) game came out and here we are with a revamped version of the game, developed exclusively for the Wii console. How does it compare? Check out our review!

Bond Wii SS-1 copy.jpg

Gameplay

Now, one thing fans will notice instantly is the missing presence of Pierce Brosnan who played Bond in the original Goldeneye. Yeah, yeah...it's been already revealed months before the release that he wasn't going to reprise his role. So, why did I find it vital? It's because Daniel Craig does a damn good job of playing Bond. The voice acting is spot on and his presence makes the campaign mode so much more enjoyable. How so? It gives the campaign mode more life. Craig's voice provides a sense of urgency in times of intense gun fights and that oh, so subtle Bond charm when he's trying to get what he wants. I found that this characteristic makes the campaign mode more enjoyable than it is. Don't understand what I mean? The only way to find out is to try the game out yourself!

Another feature I found enjoyable to the gameplay was the "subdue" action. If you crouch and sneak up to an enemy, it will give you a prompt to shake the Nunchuk and you can subdue them without firing your gun. This adds that tactical skill to the game and makes the gamer choose whether to go into the room guns blazing or be all quiet and sneaky. Think you can subdue every enemy in the room without alerting others? TRY IT.

Bond Wii SS-2 copy.jpg

Oh, and if you think you can outsmart the enemy AI just because you can hide behind some piece of barrier...THINK AGAIN. You've got to move from cover to cover this time as barriers break away due to enemy fire. This adds more strategy to the game now, huh? This time, you'll really feel like Bond as you run from cover to cover trying to escape the enemies.

Bond Wii SS-3 copy.jpg

Controls

Now, let's take a look at the controls. For those of you who have not played a first-person shooter for the Wii, it may be a little difficult adjusting from analog controls to Nunchuk. As for those who have experienced playing an FPS on the Wii (such as COD: WAW for the Wii), the game may be your cup of tea or have you swearing at the TV. For the most part, the controls are very friendly. In the options section, gamers can adjust their sensitivity of the Nunchuk and how quick they want it to be. Unfortunately, the game does not take advantage of the Wii Motion Plus so accuracy is out the window. However, if you can overcome that inconvenience and practice that steady hand of yours, then you should be all good.

If you're not interested in playing with the Nunchuk controls and want to stick to analog, the game is also compatible with the Gamecube controller and the Wii Classic controller, which the game is bundled with...and yes, it's GOLD.

Graphics

Ahh, the graphics! The game pushes the Wii graphics to its limit. I know, I know...we're all spoiled by the HD graphics of the PS3 and the 360, but the graphics in this game are pretty decent considering that it is being played on the Wii. The frame rate may seem a bit choppy during some parts of the game where the gun fights get more intense and more enemy AI start appearing on the screen. Overall, the graphics are not that bad and appear very much improved compared to most Wii games out there.

Multiplayer

This is where the game shines. Whether it be split-screen or online, the multiplayer feature in this game brings back memories of the original Goldeneye on the N64. The fun factor goes through the roof during the multiplayer, especially online.

The maps are pretty spacious and contain enough room to hold epic gunfights between 8 players (4 vs 4 if playing teams). It's pretty much the same set-up, you get to choose your class and customize it any way you want. Respawn wait? Nope. Constant glitching? I think not. Legendary multiplayer online? Oh, HELL YES. The only problem I found with the online mode is the connection. I think I'm not the only one suffering from getting disconnected from servers and hosts leaving unexpectedly, especially when the game gets good.

How about the modes, you ask? Chyeah. Of course, you have the basic free-for-all and teams, but the favorites are back, such the "The Man with the Golden Gun", and modifiers such as paintball and melee only. Now, tell me that doesn't sound so sweet.

Bond Wii SS-4 copy.jpg

As for the 4 person, split-screen mode, I found no problem playing with friends. My Wii-mote didn't glitch and I was able to control my crosshair with ease. There's no fun like playing with friends and having them watch your screen just to find out where you are and have some melee fight go on. It brings back the good old days. Ahhh...

Overall

I thought the game was above average at best and a must play for fans of the franchise and Wii fans. It gives an enjoyable Wii experience, considering it is a first-person shooter, and adds as a great collection for Wii games. The accuracy and controls may need some getting used to, but once those problems are handled, the game stands as one of the best for the Wii console. In my opinion, Eurocom did a pretty good job in developing this rendition of Goldeneye for the Wii.

Red Shell Rating: 8/10




Want this? Then shop and buy at the GameFlavor Store now!




Related Posts Plugin for WordPress, Blogger...
Stumble It!
blog comments powered by Disqus

Subscribe


 
GameFlavor: Delicously good video games coverage

Copyright © GameFlavor 2005-2009. All rights reserved - Privacy. Don’t steal our stuff!